Spore

28 05 2008

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Click to watch. (A little long, 35 min+)

Okay. Spore. What is it, you may ask?
Well, it’s an emerging new game for the PC, brought to you all by the creator of Simcity and The Sims. Just from watching the very start of the video I could tell this was gonna be good.

The basic story of the game is this: from what I can see and from what I’ve been told, it’s a basic Sims game, though based on evolution. You start off at the cellular level, creating your cell with the various creature editors, from regular creatures to your cells and, eventually, your entire civilization (buildings and such) and, in the latest stages of the game, your UFO.

So, starting in your cellular level, you play for a while as your cell, taking new adaptations to help your cell survive. Eventually, your creature emerges into a multicellular organism in the water, and actually, in a somewhat-Darwinian fashion (though Darwin would probably want to start examining his medicine’s expiration dates) emerges onto land. Now, there’s really no limitation to what your creatures can look like, except for maybe running out of parts. The creature editor really is quite extensive, with many different choices for mouths, legs, hands, feet, and any combination far and few between. The best thing is that it’s incredibly simplistic and easy to use; just ask Robin Williams.

The computer analyzes the skeletal structure of your creature when you are finally finished being creative, and publishes how it breathes, moves, jumps, attacks…based on what adaptations are put into your creature, it is basically created and shown to you. For instance, the creator of the game, in his 35 minute demonstration, makes a sort of tripod creature with a scorpion-like tail, the spike-like attachment at the end of it being it’s weapon. As it emerges onto land, you can see that it walks with a sort of rolling gait, and the tail bobs up and down. It then attacks a small land mammal, using the tail as a weapon. The computer knows this and analyzes this, and brings into life your brainchild, your strange creatures of the endless space of the brain.

And you know the best part? It’s online, if you so choose to be. That means that your creatures can interact with other players’ creatures, and whether this reaction is peaceful or aggressive is completely the player’s choice. For instance, when your creature is created, you eventually move onto the tribe stage (where a small group of your creatures form a tribe-like group), and then on to the civilization stage, where your creatures are all in a town-ish formation. You can then purchase things like tanks or even create your own vehicles using the same simplistic editor used to make your animal. You can either use these for defense or attack; the choice is yours. Create allies or enemies. It’s in your hands.

So, what, you may ask, are your thoughts? My first thought was pure, unharnessed excitement. This is the kind of game I’ve always been hoping for – made by a brilliant person with brilliant ideas, and best of all you get to create your own creatures. I just can’t wait for this to come out, and I will be waiting with open arms and an open wallet for it. I don’t know why you WOULDN’T want to play this. I am excited, kids.

I’m excited.

The world is in your hands; you choose what goes and what doesn’t. In essence, you are nature, selecting those creatures that survive and those which perish and eventually die out.

AWESOME


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